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Old Aug 13, 2010, 01:20 AM // 01:20   #1
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Default August 12, 2010 skill updates

Skill Changes

* Overload Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”
* Unnatural Signet (PvP) Unnatural Signet (PvP): reduced initial damage to 10...60; increased damage to adjacent foes to 10...60; changed disable effect to: “All non-Mesmer skills except signets are disabled for 10 seconds."
* Wastrel's Demise Wastrel's Demise: reduced recharge to 3 seconds; changed functionality to: "Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage and an additional 1...10 damage for each second this spell is in effect. This hex ends prematurely if the target foe uses a skill."
* Wastrel's Demise (PvP) Wastrel's Demise (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.

[edit] Bug Fixes

* Fixed a bug that prevented Illusion of Pain from healing if removed early.

[edit] Miscellaneous

* Vincent Evan [Air Henchman] now uses the PvP version of Flesh of My Flesh.


Eww D:
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Old Aug 13, 2010, 01:29 AM // 01:29   #2
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At first I thought you were kidding about Wastrel's Demise....but...then I checked it out....wow. Helllooo wastrel's way.
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Old Aug 13, 2010, 01:31 AM // 01:31   #3
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Quote:
Originally Posted by RasherCruznik View Post
At first I thought you were kidding about Wastrel's Demise....but...then I checked it out....wow. Helllooo wastrel's way.
Probably wont happen, but it'll definitely be a great cover hex.


Anet devs really don't play PvP, do they? This is like the 3rd time they've had to try and fix the mesmer updated skills for PvP, and they still seem to have no idea what they're doing.
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Old Aug 13, 2010, 01:31 AM // 01:31   #4
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Thought that at first with wastrels, but then it doesn't stack and it ends on skill use.

Think it's more a pve directed buff than anything.
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Old Aug 13, 2010, 01:33 AM // 01:33   #5
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Probably wont happen, but it'll definitely be a great cover hex.
I'd say...150 aoe damage for 5 energy, 3 sec recharge = gg. Two people alone could pump out enough damage for a mob in pve, and lol @ altar matches with a couple of these

Edit- Oh my bad, I guess I didn't finish reading skill description. Not quite as bad.
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Old Aug 13, 2010, 01:36 AM // 01:36   #6
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Quote:
Originally Posted by RasherCruznik View Post
I'd say...150 aoe damage for 5 energy, 3 sec recharge = gg. Two people alone could pump out enough damage for a mob in pve, and lol @ altar matches with a couple of these

Edit- Oh my bad, I guess I didn't finish reading skill description. Not quite as bad.
Yeah, that's why I said it's a great cover hex. You can go: diversion, lolwastrels, shame, lolwastrels, etc.

It's basically a hilarious auto-cover hex now, that could end up landing on more than one enemy for 150 damage if the monks don't get to it quick enough.

Last edited by Karate Jesus; Aug 13, 2010 at 01:42 AM // 01:42..
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Old Aug 13, 2010, 01:40 AM // 01:40   #7
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Please excuse me while glue wastrel's demise to my WW/PI bar.
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Old Aug 13, 2010, 01:40 AM // 01:40   #8
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Want different skill updates (thanks for this thoigh) *cough*dervish...
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Old Aug 13, 2010, 01:42 AM // 01:42   #9
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These sorts of updates are more of an insult than anything else.
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Old Aug 13, 2010, 01:43 AM // 01:43   #10
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WD damage doesn't go through SF...lame
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Old Aug 13, 2010, 01:44 AM // 01:44   #11
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Gud balance guys herp de derp I'm rly coming back now!
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Old Aug 13, 2010, 01:49 AM // 01:49   #12
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Was taking three emergency updates to fix this really necessary?
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Old Aug 13, 2010, 02:00 AM // 02:00   #13
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Generic negative comment toward arena net!
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Old Aug 13, 2010, 02:03 AM // 02:03   #14
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On a positive note - thanks for realizing that these skills were still broken even after the other updates. Next step - if we could just get you to realize that your ideas of skill balancing are awful, maybe these skills wouldn't be the result.

20k says Wastrel's Demise will be nerfed by the mAT - my guess is the Savannah Heat style additional damage gets reduced.
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Old Aug 13, 2010, 02:10 AM // 02:10   #15
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hmmm just the wastral skill tempts me to make a mesmer.. must resist.... too many fugly armors....
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Old Aug 13, 2010, 02:16 AM // 02:16   #16
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Quote:
Originally Posted by Karate Jesus View Post
Anet devs really don't play PvP, do they? This is like the 3rd time they've had to try and fix the mesmer updated skills for PvP, and they still seem to have no idea what they're doing.
This and this and this again. At this point, I'm wondering if they've even seen any part of the game other than the box it comes in.
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Old Aug 13, 2010, 02:17 AM // 02:17   #17
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Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.

The Overload change was an unnecessary nerf in recharge. Doesn't make a difference if it's a hex, you had to decide to f' it or make sure you hit a skill.

I give up. I realize you can't make everyone happy, but Anet seems to purposely pushing away its fan base. Perhaps the mesmer update that fixed things was just to please a higher up or supervisor of some sort. Shut them up and beat them back down.
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Old Aug 13, 2010, 02:23 AM // 02:23   #18
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on paper, spamming Panic and WD might be a crazy mes nuke.

I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.
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Old Aug 13, 2010, 02:43 AM // 02:43   #19
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Quote:
Originally Posted by Black Metal View Post
on paper, spamming Panic and WD might be a crazy mes nuke.

I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.
And PI + WD will be simply evil.

Honestly, it'll probably just get used as a staple cover hex. VoR+Wastrel's, Diversion+Wastrel's, Shame+Wastrel's, etc, etc. It's going to be a bitch to cast through.

EDIT: Oh sweet Yahweh! I didn't even think about WW+WD. That's so....wrong. You're giving someone the choice between accepting 250 AoE damage or having to get diversion'd, VoR'd, Backfire'd, etc. And the recharges are both so short, the mesmer could just use them again!

Last edited by Karate Jesus; Aug 13, 2010 at 02:51 AM // 02:51..
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Old Aug 13, 2010, 02:47 AM // 02:47   #20
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I could go on about fail skill update. But this one speaks for itself.
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